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Application Number:2839579
Status:
UNKNOWN
Class:41
Filing Date:Sat, 08 Nov 2014

Trademark Information

Trademark
Trademark TypeWordmark
Class41
Application Number2839579
Nature/Scope of businessEntertainment services, namely, providing computer games, audio-visual content and virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; organising competitions and events; providing community centres; production of animated cartoons; entertainment services; education; informational services; providing of training; sporting and cultural activities; all the aforesaid services customised for kids and provided via internet.
PublicationIn Journal No. 1753
Status
UNKNOWN
Applicant: FOCUS KIDS COMMUNICATION PVT. LTD.
Applicant Address15th Floor, Nirmal Building, Nariman Point, Next to Inox Theatre, Mumbai-400021 Service Providers
JurisdictionMUMBAI
AgentKhaitan & Co.
Agent AddressKhaitan & Co. One Indiabulls Centre, 13th Floor, 841 Senapati Bapat Marg, Elphinstone Road, Mumbai 400 013.

Frequently Asked Questions

What is the status of trademark application number 2839579?
The trademark application number 2839579 is currently marked as "UNKNOWN" in the official trademark registry.
Who is the owner of trademark application number 2839579?
The trademark application number 2839579 is owned by FOCUS KIDS COMMUNICATION PVT. LTD..
Which class does trademark application number 2839579 belong to?
Trademark application number 2839579 is filed under Class 41, which relates to the specified goods and services.
Who is the trademark agent for application 2839579?
The trademark agent associated with application number 2839579 is Khaitan & Co..
Was trademark application number 2839579 published in the journal?
Yes, trademark application number 2839579 was published in Journal No. 1753.
What is trademark application number 2839579?
Trademark application number 2839579 relates to "Entertainment services, namely, providing computer games, audio-visual content and virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; organising competitions and events; providing community centres; production of animated cartoons; entertainment services; education; informational services; providing of training; sporting and cultural activities; all the aforesaid services customised for kids and provided via internet.".

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